Sunday 13 May 2012

Subjective-Objective Relatability Quadrant: the Roll-out

The Subjective-Objective Relatability Quadrant or SORQ or simply the Quadrant is a tool that has been designed to assess the extent to which something imitates life. This something can be anything, but will here be primarily used for movies, books, and music. Also, it's made up.

Now, imagine a grid divided horizontally into two sections. The upper part denotes the Subjective section, the lower part the Objective section. Both are then further divided vertically into two subsections each, i.e. Story and Characters.

So, moving clockwise from the upper left corner of the quadrant, we now have:

1) Section Subjective, subsection Story, which asks whether the story of a movie (for example) relates on a personal level (if yes rate = 1, if no = 0, if neutral = 0.5);
2) Section Subjective, subsection Characters, which asks whether the characters of a movie relate on a personal level (yes = 1, no = 0, neutral = 0.5);
3) Section Objective, subsection Characters, which asks whether the characters of a movie are 'real' (yes = 1, no = 0, neutral = 0.5); and
4) Section Objective, subsection Story, which asks whether the story of a movie is 'real' (yes = 1, no = 0, neutral = 0.5).

The highest achievable score is 4, the lowest nought.

SORQ is based on the assumption that the degree to which someone likes a movie (or a book or a band) correlates directly with the extent it relates to that person and/or the real world. The personal experience is subjective and may therefore vary among individuals, whereas the realness factor can be perceived objectively and is rather conformable.

This is the roll-out of SORQ and tweaks and modifications will be made along the way.

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